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X3 terran conflict mods
X3 terran conflict mods








x3 terran conflict mods
  1. #X3 TERRAN CONFLICT MODS FOR FREE#
  2. #X3 TERRAN CONFLICT MODS UPGRADE#

You can also access the global menu from here. Escaping the menu will quit without saving any changes. If you change any of the settings, be sure to hit 'apply and close'. How much this costs and how fast they can do it depends on the global settings. Now they can produce their own drones, should you wish to enable this.

x3 terran conflict mods

I decided I wanted to give them a little more functionality. Drone carrier support: The drone carriers with their drone haulers were unfinished in the game.Credit cost and the time required are, again, defined in the global settings. Once enabled, your marines will slowly level up their skills while on board. Marine training: M1s and TLs are large enough to host dedicated marine training facilities.

x3 terran conflict mods

They are also particularly efficient and repair with twice the speed of an M1. If you enable this option, these lumbering behemoths will repair vessels parked in space in their vicinity, as long as no enemies are nearby.

  • Area-of-effect repair: Two ships, the Aran and the Mobile Repair Base (the latter being unobtainable in vanilla, but in the game files and made available by a few mods), really scream 'lost tactical opportunity'.
  • The options are the same as for the self-repair protocol. Obviously, this requires the ship to be able to dock other ships.
  • Dock repair: Once enabled, the ship will slowly repair ships docked to it.
  • Marines (if available, and if this mechanic is enabled) can reduce the cost. How long that takes and how much it costs depends on your choices in the global settings (see below), and the details will be shown here.
  • Self-repair: Once enabled, the ship will slowly repair its own hull over time.
  • #X3 TERRAN CONFLICT MODS FOR FREE#

    The generator is the only protocol that operates for free (apart from buying the Supply Software). You can either accept the default for the ship's class, or set an individual quantity up to which the generator should stock ECs. Energy Cell generator: Once enabled, the ship's on-board generators will store excess energy in the form of Energy Cells in their cargo bay.Obviously, they also take longer to repair. they can produce more energy cells per time, and they can repair faster. As a general note, bigger ships have better performance than smaller ships, i.e. In the local menu, you can enable or disable each protocol individually, as long as it's available for the given ship. The new functionality is then accessible via 'Special' -> 'Ship Services'.

    #X3 TERRAN CONFLICT MODS UPGRADE#

    You want to pick and choose among these options and to make this as cheaty or as punishing as you want.Īny ship that wants to use these services needs to have the 'Supply Command Software' upgrade installed (available from Argon Equipment docks and some Terran/ATF installations).You want drone carriers to do their name justice and produce their own drones.You want to use excess generator energy to create energy cells on ships.You want to be able to train marines on your flagships.You want special ships, like the Aran or (via mods) the Mobile Repair Ship, to do their name justice and act as actual mobile repair bases.You think expert engineers should be able to reduce repair costs.You want ships to be able to slowly repair their own hull over time, and/or carriers to be able to repair their docked fighters.










    X3 terran conflict mods